#ifndef __LOADING_SCENE_H__
#define __LOADING_SCENE_H__
#include "cocos2d.h"

USING_NS_CC;

namespace gofgame {
	namespace dungeonkeeper {
		namespace loadingscene {
			class LoadingScene :public CCScene{
			public:
				bool init();
				CREATE_FUNC(LoadingScene);
			};
		}
	}
}

#endif //__LOADING_SCENE_H__
